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The Game Report Book Store


In association with Amazon.com, we're pleased to make it easy to find and purchase books of interest to game enthusiasts. By purchasing books through these links, you support the existence of The Game Report Online (thanks!). After entering Amazon's site through one of these links, feel free to browse through their vast catalog. Any purchases you make during your visit-- even for books not on this list-- will help support TGROnline.
Editor's Choices Card / board games Price guides Magic: The Gathering
Scholarship Party / travel games Miscellaneous Fiction
 

Editor's Choices
The Playmakers: Amazing Origins of Timeless Toys by Tim Walsh
This is quite simply the most gorgeous book about commercial games and toys ever published. This hefty coffee table book, lavishly illustrated with over 400 photographs, celebrates 75 classic toys and games with the histories of their invention and profiles of their inventors. Illuminating, inspirational, and simply a joy to browse and read, this book is an absolute must-have.
The Complete Pinball Book by Marco Rossignoli
As its title promises, this book is an invaluable history and reference for the pinball enthusiast. Absolutely packed with super photographs and information, including stats on every pinball machine ever made.
The Man Who Counted by Malba Tahan
A delightful book of mathematical oddities and conundrums woven into a Sheherezadian tale suitable for all ages.  A book to relish and revisit time and again.  Reviewed in TGR 6
A Gamut of Games by Sid Sackson
Classic collection of original games you can play with common equipment, from America's most accomplished game designer.  Reviewed in TGR 6
New Rules for Classic Games by R. Wayne Schmittberger
Breathe new life into classic games with this compendium of variants from a former editor of Games Magazine.
The New Games Treasury by Merilyn Simonds Mohr, Roberta Cooke (Illustrator)
Thick, comprehensive reference to traditional games and sports, as well as some commercial products.

Card/board games
Word Freak: Heartbreak, Triumph, Genius, and Obsession in the World of Competitive Scrabble by Stefan Fatsis, hardcover, 284 pages
Giving himself one year to penetrate the highest echelons of international Scrabble competition, sports columnist Stefan Fatsis learns the game's history and encounters the men and women for whom Scrabble is a way of life.
Calhamer on Diplomacy: The Boardgame "Diplomacy" and Diplomatic History by Allan B. Calhamer, paperback, 222 pages
The inventor of Diplomacy relates the game to its historical foundations, explaining where the game mirrors history and where it diverges, offering a wealth of ideas for successful play.
Oxford History of Board Games by David Parlett, hardcover, 352 pages
Comprehensive history of classic board games from the reknowned game authority.
The Monopoly Companion by Phil Orbanes
Trivia, history, and strategy by the former head of Parker Brothers.
The Billion Dollar Monopoly Swindle by Ralph Anspach
The complete story of the real history of Monopoly and the legal battle fought by the author, the inventor of Anti-Monopoly.
Klutz Book of Classic Board Games by Klutz Press
Rules, boards, and equipment needed to play 15 classic games, explained in the breezy, comprehensible style for which Klutz books are known.
Ainslie's Complete Hoyle by Tom Ainslie
One of the many books staking claim to the Hoyle name, offering rules for the most popular traditional card, dice, and family games.
The New Complete Hoyle Revised: The Authoritative Guide to the Official Rules of All Popular Games of Skill and Chance edited by Edmond Hoyle
What a title!  At close to 700 pages, this hardcover is aptly named.
According to Hoyle : Official Rules of More Than 200 Popular Games of Skill and Chance With Expert Advice on Winning Play by Richard L Frey and Edmond Hoyle
Another long title, this time for a paperback.
Scarne's Encyclopedia of Card Games by John Scarne
Another famous collection of card game rules.
Everything Scrabble by Joe Edley, John D., Jr. Williams
A wealth of information about the most famous word game, from history to strategy, from national Scrabble experts.
The Official Scrabble Player's Dictionary, 3rd Edition by Merriam Webster
The reference for Scrabble players.
Card Games Around the World by Sid Sackson
Rules for a selection of card games from all over the globe, many of which are virtually unknown among Americans.  Reviewed in TGR 12
A Dictionary of Card Games by David Parlett
An A to Z compendium of card game rules.

Price guides
Baby Boomer Games: Identification and Value Guide by Rick Polizzi
Besides the price guide, an abundance of pictures gives this volume great nostalgiac value.
Games: American Boxed Games and Their Makers, 1822-1992 : With Values by Bruce Whitehill
Written by the self-proclaimed "Great Game Hunter".
Board Games: With Price Guide by Desi Scarpone
Pictures and prices.   Reviewed in TGR 12
More Board Games by Desi Scarpone
Follow-up to Board Games. More pictures and prices.

Magic: The Gathering
Magic: The Gathering Official Strategy Guide: The Color-Illustrated Guide to Winning Play by Beth Moursund
The official strategy guide, written by one of Wizards of the Coast's first netreps.
Magic the Gathering: Official Encyclopedia: The Complete Card Guide by Duelist editor Kathryn Haines
Photographs and complete card text of all cards from all editions through Alliances.
Magic: the Gathering: Official Encyclopedia: The Complete Card Guide Vol. 2 by Beth Moursund
Photographs and complete card text of all cards from the Mirage, Visions, Weatherlight, Portal, and Fifth Editions.
Magic: the Gathering: Official Encyclopedia: The Complete Card Guide Vol. 3 by Beth Moursund and Richard Garfield
Photographs and complete card text of all cards from the Tempest, Stronghold, Exodus, Vanguard, and Portal Second Age sets.

Scholarship
The Theory and Practice of Gamesmanship, Or the Art of Winning Games Without Actually Cheating by Stephen Potter
Board Games Round the World: A Resource Book for Mathematical Investigations by Robbie Bell, Michael Cornelius
A Course in Game Theory by Martin J. Osborne, Ariel Rubinstein
Game Theory and the Social Contract: Playing Fair Vol. 1 by Ken Binmore
Game Theory and the Social Contract: Just Playing by Ken Binmore

Party / travel games
Great Games for Great Parties : How to Throw a Perfect Party by Andrea Campbell
Wide variety of party games for adults.
Shower of Games (for Brides and Babies) by Novella Isom
The Best Baby Shower Party Game Book by Courtney Cooke
The Best Bridal Shower Party Game Book by Courtney Cooke
Adult on Board: Travel Games for Grown-Ups by Jeff Wuorio, Judy Wuorio

Miscellaneous
Dice Games Properly Explained by Reiner Knizia
Thorough exploration of dice games from one of the most prolific game designers of our time. Includes rules to dozens of games, historical information, discussion of probability, and more.
The Man With the $100,000 Breasts And Other Gambling Stories by Michael Konik
Collection of bizarre true stories from the world of professional gambling.
A Book of Surrealist Games by Alastair Brotchie and Mel Gooding, editors
Creative, unusual parlour games.
Board and Table Games from Many Civilizations by Robert Charles Bell
Rules and history of abstract games from around the world.
The Everything Games Book by Tracy Fitzsimmons, Pamela Liflander
Rules and discussion of games and sports of all types.
The Greatest Games of All Time by Matthew Costello
Offers history and trivia about many familiar and commerical games, plus rules for games to be played without buying any special equipment.
The Penguin Dictionary Game Dictionary by James Cochrane
I haven't seen this myself, but it sounds like it's a dictionary full off obscure, bizarre words you've probably never heard of-- perfect for playing the Dictionary Game (similar to Milton Bradley's Balderdash).
Lateral Thinking Puzzlers by Paul Sloane
Seen in Milton Bradley's Crack the Case game, lateral thinking puzzles offer a cryptic situation which you must make sense of (eg, "He was afraid to go home because the man with the mask was there.")  Great for car trips, passing time in theater or restaurant lines, or perplexing friends over a beer (let them ask yes or no questions until they figure it out).
Challenging Lateral Thinking Puzzles by Paul Sloane, Des MacHale, Myron Miller (Illustrator)
Great Lateral Thinking Puzzles by Paul Sloane, Des MacHale, Myron Miller (Illustrator)
Intriguing Lateral Thinking Puzzles by Paul Sloane, Des MacHale, Myron Miller (Illustrator)
Perplexing Lateral Thinking Puzzles by Paul Sloane, Des MacHale, Myron Miller (Illustrator)
The Oxford A to Z of Word Games by Tony Augarde [hardcover] [paperback]
Rules for 250 word games, including classic favorites like Hangman and Categories plus many you've probably never heard of.

Fiction
Ender's Game by Orson Scott Card
Nebula and Hugo award-winning novel about boy genius Ender Wiggin, master of war games and the Earth's best hope for victory against the alien "Bugger" threat.  Live war games and a computerized adventure game play major roles in this captivating science fiction classic.
Split Infinity by Piers Anthony
The first book in the Apprentice Adept series, Split Infinity takes us to two alternate versions of the same world.  Magic reigns on Phaze, while the laws of science apply on Proton.  In fact, Proton society is structured around The Game, an all-encompassing diversion with unlimited variations, played for wealth and power.  When Stile, a lowly Proton serf but talented game player, accidentally crosses between worlds and discovers his alter-ego has been murdered, he embarks on a literally magical journey.  Gamers will salivate at the chapters devoted to The Game. 
Blue Adept by Piers Anthony
The second book in the Apprentice Adept series continues the story of Stile as he assumes the mantle of the Blue Adept and tries to win the love of Lady Blue.
Juxtaposition by Piers Anthony
The conclusion to the Apprentice Adept series.
The Flanders Panel by Arturo Perez-Reverte
Julia, a young art restorer in Madrid, stumbles in a world of intrigue when she discovers a long-covered inscription on a Flemish painting: Who killed the knight?  Art, chess, and murder intertwine as Julia must reconstruct and win the chess game depicted in the painting before more of her friends are killed.
The Crossword Murder by Nero Blanc
The body of a flamboyant crossword editor is found under very suspicious circumstances-and now it's up to private investigator Rosco Polycrates to come up with some answers, with the help of the beautiful and brainy crossword editor from the victim's rival newspaper. Six crossword puzzles are included as part of the mystery.
Two Down by Nero Blanc
Rosco's back with another murder and more mysterious crossword puzzle clues.



The Game Report Online- Editor: Peter Sarrett - (editor@gamereport.com)