Family Business
Cost:$12.00
From: Mayfair Games, P.O. Box 48539, Niles IL, 60648
Players: 2-6 (the more, the merrier)
Playing Time: 30 minutes
Type of game: Card
Complexity: 7
Skill level: 2
Chance Level: 8
Overall: 7
Reviewed by: Peter Sarrett, Issue 1.1, June 1992
(Reviewed in the Aug/Sep 1989 issue of Games
Magazine) If you're looking for a light-hearted,
fast-paced card game that can be played in about
a half hour, Family Business might be for you.
Each player is the boss of one of 6 Mob
organizations, all of whom are trying to
eliminate each other while keeping themselves
alive. On each turn, players draw a card from the
deck and play one or discard one from their hand.
Cards let you take out contracts on enemy
mobsters, putting them "up against the wall."
When 6 or more mobsters are up against the wall,
a mob war starts and one mobster is killed from
the wall, in order, at the start of every turn until
the wall is empty. Other cards protect your
mobsters from having contracts taken out on
them, save mobsters from the wall, switch the
order of mobsters up against the wall, start or stop
mob wars, etc. If all of your nine mobsters are
rubbed out, you're out of the game. The game
ends when only one mob is left with living
members. Family Business is a great game as
long as you don't take it seriously. The nature of
the game is such that players can easily gang up
on each other-- the target of a contract is entirely
up to each player. Typically, when one player has
more living mobsters than everyone else, the
other players start taking out contracts on that
player. It is also common for vendettas to spring
up: "You dirty rat, you killed my brudda. I'm
taking a contract out on you." As a result, the
outcome of the game is almost entirely arbitrary,
decided by the whims of players as they choose
who to attack. The luck of the draw plays a role,
since having good cards can save your mobsters
lives, but there is very little skill involved. Unless
you count smooth-talking-- convincing an
opponent to attack someone else can be crucial.
The lack of skill involved makes Family Business
a great beer-and-pretzels game. It might also
appeal to people who don't usually play games,
since they have just as much chance of winning
as hard-core gamers do. It does take a while to
familiarize yourself with what each of the cards
does, and until you get it down you'll be passing
the rule book back and forth a lot. Family
Business is particularly fun if you role-play a bit,
getting into the spirit of Prohibition-era Chicago.
In this game, it's important to have a good time
even when you're mob is being annihilated. Just
remember to pull everyone else down with you
when you go.
Review update - Recent
thoughts on Family Business (11/5/95)
The Game Report Online
- Editor: Peter Sarrett (editor@gamereport.com)