Plague and Pestilence


Cost: $40
From: Walter Muller Spiele
Players: 3-6
Playing Time: 45-60 minutes
Type of game: Family
Complexity: 5
Skill level: 9
Reviewed by: Ken Tidwell, Issue 2.4, Summer 1994

Plague and Pestilence is a light beer and pretzels card game that reminds me of Nuclear War [What is it about these macabre subjects which lend themselves to this type of game, anyway? - Ed.]. Each player is issued a set of population points (abbreviated 'PPs' on the cards which we pronounce "peeps") which represent the people of a medieval city. Each player is also dealt a hand of cards which may help preserve or increase your population or deplete the populations of your opponents. There are two types of cards: suns and rats. Suns are beneficial and are normally played on oneself. A sun may bring a bumper harvest or trade center which boosts population, a pied piper who tempts people away from other cities, or a home improvement like sewers or city walls which boost population and help keep out the rats. The rat cards bring death and destruction to other players' cities. Rats may be disasters like droughts or famine which kill outright, even more destructive like fires and earthquakes which kill people and destroy improvements, or wars which pit two others players against each other in a struggle bringing woe to both. A small number of sun cards may be used to reverse the effects of rats (such as the infamous Pope on a Rope cards) but usually the target city has no choice but to gather up the bodies.

At the start of the game the world enjoys an age of prosperity. On her turn each player rolls two dice and consults a small chart to see how many peeps have arrived in her city that turn. Then cards are drawn to bring her hand up to six. She then plays one card, be it rat or sun, and resolves that card's effects. At some point during the game a player will draw the Death Ship. This signifies the plague arriving in the land and an end to the good times.

The Death Ship must be played immediately upon being drawn. It costs the target city ten peeps and begins the age of plague. The charts showing die roll results are flipped from Prosperity to Plague and from then on each die roll reduces the peep count of your city. The player with the last city with survivors staggering about is declared the winner.

The game is quick, taking about twenty minutes to play, and very easy to learn. It has a lot of the same fiendish humor found in Nuclear War with none of the endless waiting around for the right missle to launch your warheads. The artwork on the cards is top-notch. It is styled after medieval woodcuts and features hair-raising renditions of Death in all his bony glory. My favorite is the image of Drought, a dry, leather-covered skeleton with a few stray hairs still sticking to its head, grabbing a bucket of water out of a serf's hands and drinking it all down in one go. A bit of trivia: the chap petitioning the Pope on the Papal Indulgence card is in fact Tray Green, one of the game's designers.

Game play is interesting. It's very tempting to spend the whole game bashing the other cities with rats. But if one player manages to play and hold onto a civic improvement of some sort early in the game, their population will be much larger when the plague comes and their chances of winning increase dramatically. In the first few games we've played I've also noticed a tension between slowing down the plague attrition by adding civic improvements versus speeding the death of your opponents by playing rats. It's a very tricky call and a few bad rolls near the end can leave you with an empty city. My current belief is that in the second half of the game your real enemy is the plague and limiting its effect is the shortest path to victory.

Hillary's Toy Box have only produced 500 copies of Plague and Pestilence and at $14.95 each it's a must-buy in my book. It can be acquired directly from the maker, but ask your local game store first.


The Game Report Online - Editor: Peter Sarrett (editor@gamereport.com)